# Narra's Gambit: The Untold Trial
**Narra's Gambit** is a game I've been developing for a almost 2 years. The premise is a small size RPG with deep features and replayability in the format of a rogue lite.
### Main Features:
###### ⚔Turn Based Combat
###### 🛡Items grant Stats, Abilities and Fates when equipped.
###### 🥕Abilities offer all types of combat skills. Utilizing cooldowns based on Turn, Day, Rest, and more.
###### 🔮Fates modify and add gameplay mechanics during a run
###### 🗺Quests contain objectives and encounters both combat an narrative on a procedural map.
to utilize a turn based combat system with cooldown aspects but lean into more RPG elements from games like Elder Scrolls and Final Fantasy (well as much as possible with a small team). It's fashioned as a rogue like meaning you die and its over for that run.
The premise is you manage your deck and skills via the items, loot and buffs you pickup.
Instead of a branching path you are tasked with destroying a boss in 30 days. You'll choose and embark on quests which cost you time but reward you with loot. After 30 days you must fight a boss, which ends one act in the game. Complete 3 acts (30 days each) and fight the Untold itself which marks the end of a run. Each run will unlock more gear options for the hero you play.
![[ng-knight-combat.mp4]]
Built with Unity.
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