# Wits End Tavern
The "Wit's End" Tavern located inside a town at the edge of a vast forest.
Textured via Trim Sheet, all the buildings in the town will share the same texture to keep the look easily modifiable, and consistent.
I used Shubham Kumar's ([https://www.artstation.com/artwork/k4kRVA](https://www.artstation.com/artwork/k4kRVA?theme_id=basic)) technique to pack the masks and AO channel, then built a shader in Unity that could understand the maps. Rendered with URP.
![[john-schulze-witsendtavernshot1.jpg]]
![[john-schulze-witsendtavernshot2.jpg]]![[john-schulze-narrasgambit-3dbuilding-v12-preview0001.jpg]]
![[john-schulze-tavern-texture-showcase.jpg]]
Trim sheet, additional textures and packed ao/masks.
![[john-schulze-shader.jpg]]
Unity Shader